Before the main character was accidentally thrusted into this situation and had next to no knowledge of the world which, again, added to the fear and mystery of the game. This really helped add to the atmosphere and fear factor and as the devs themselves said is one of the main reasons multiplayer isn’t an official thing.īelow zero, however, has way too many plot lines and characters.
Hell even if you save the sunbeam nothing happens, you’re still stranded and afraid and alone with an ocean full of deadly monsters. In the original it was literally just the player for a vast majority of the game and the eerie silence that came with it (aside from the occasional radio signal). One of the reasons being is that the game‘s story is getting way too big for itself. It was clear a lot of love and effort was put into it and I’m thankful the devs took the time to make it.īelow zero on the other hand is very different, WAY too different for its own good.
Sure the game didn’t have a really big story but that didn’t matter, the gameplay itself was enjoyable and the scare factor really counted. The game had me shivering at every turn, constant fear even when I was in my base or the occasional laugh (referring to the kleptomaniac stalker that kept stealing my scanner room cameras). I’m a big fan of subnautica from watching multiple videos of the original game and eventually bought it to try for myself. With that being said….I’m really not impressed so far.
So before I begin, yes, I am fully aware subnautica below zero is in heavy development. Also be warned there are many spoilers for the ‘story’ and quests in below zero so read at your own risk. I am writing this at 3am because I can’t sleep and I’ve done everything there is to do in the game so far and am on mobile, so apologies for any mistakes.